![]() Some nations have MIOs that are exclusive to them.įunds required for further levels increases add 800 to the previous total.Īt level 6, Policies are unlocked. Certain traits are exclusive to individual MIOs, and can be unlocked via National Focuses. MIOs broadly follow the same categories as the design companies present in the base game, with designers of the same type sharing a trait tree. ![]() With these changes, players are able to use multiple MIOs of the same type (tanks, navy, planes, materials) instead of being locked into one of each type as without AAT. ![]() When a MIO has been leveled up enough, it can be assigned a policy, providing further bonuses. Some traits are mutually exclusive, allowing for players to build their MIOs to fit with their playstyle. Once a MIO has been leveled up, it gains a trait point, which can be spent in the trait tree provide bonuses to equipment or to the MIO. Funds can be gained by researching tech, producing equipment, and certain national focuses. MIOs can be used to research equipment faster, confer bonuses onto equipment, and be attached onto a production line of equipment. They replace the base game design companies, instead a new trait tree for each company is present. If you spot a mistake, please help with fixing it.Īs a part of the Arms Against Tyranny expansion, Military Industrial Organizations (MIOs) were introduced.
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